[ Team LiB ] |
Chapter Three. Binding Model and ImplementationThe first thing I saw as I walked through the door was a complete class diagram printed on large sheets of paper that covered a large wall. It was my first day on a project in which smart people had spent months carefully researching and developing a detailed model of the domain. The typical object in the model had intricate associations with three or four other objects, and this web of associations had few natural borders. In this respect, the analysts had been true to the nature of the domain. As overwhelming as the wall-size diagram was, the model did capture some knowledge. After a moderate amount of study, I learned quite a bit (though that learning was hard to direct�much like randomly browsing the Web). I was more troubled to find that my study gave no insight into the application's code and design. When the developers had begun implementing the application, they had quickly discovered that the tangle of associations, although navigable by a human analyst, didn't translate into storable, retrievable units that could be manipulated with transactional integrity. Mind you, this project was using an object database, so the developers didn't even have to face the challenges of mapping objects into relational tables. At a fundamental level, the model did not provide a guide to implementation. Because the model was "correct," the result of extensive collaboration between technical analysts and business experts, the developers reached the conclusion that conceptually based objects could not be the foundation of their design. So they proceeded to develop an ad hoc design. Their design did use a few of the same class names and attributes for data storage, but it was not based on the existing, or any, model. The project had a domain model, but what good is a model on paper unless it directly aids the development of running software? A few years later, I saw the same end result come from a completely different process. This project was to replace an existing C++ application with a new design implemented in Java. The old application had been hacked together without any regard for object modeling. The design of the old application, if there was one, had accreted as one capability after another had been laid on top of the existing code, without any noticeable generalization or abstraction. The eerie thing was that the end products of the two processes were very similar! Both had functionality, but were bloated, very hard to understand, and eventually unmaintainable. Though the implementations had, in places, a kind of directness, you couldn't gain much insight about the purpose of the system by reading the code. Neither process took any advantage of the object paradigm available in their development environment, except as fancy data structures. Models come in many varieties and serve many roles, even those restricted to the context of a software development project. Domain-driven design calls for a model that doesn't just aid early analysis but is the very foundation of the design. This approach has some important implications for the code. What is less obvious is that domain-driven design requires a different approach to modeling. . . . |
[ Team LiB ] |
No comments:
Post a Comment